Oct 27, 2006, 08:04 PM // 20:04
|
#1
|
Frost Gate Guardian
|
Anti-Farm update? End of Vengefull farmer?
I hear people complaining about an Anti-farm update, but I couldn't find anywere information about it, so I just loaded GW and went farming with my Ritualist.
When I was in the Crystal Desert as usual farming those stupid animals there, I noticed that when using Vengefull was Khankei, some enemies scattered away once in a while. I was like, O_o? this happened never before, so I continued and yes it seamed that 3/10 times enemies scatter away from this Elite skill when using it in combination with Vengefull Weapons. So I thought could this be a part of the anti-farm update everyone is talking about.
So I went to UW and took the first quest there to fight those kraken like enemies before going smite farm, and I saw something I really didn't liked. As soon I take the quest, 2 nightmares spawn just on the edge of your area circle when you talk to that person for the quest. So what happens is that running around to get rid of them won't work because they seam to remove the Illusion of Haste skill or at least shorten it in time, I don't know but as soon I activate it, it's directly gone. So harder to finish that quest and go smite farm.
Also I joined FoW and saw that running past the groups of enemies is now a pain in the ass. The ele's seem to hurt you a lot with some fire damage which slows you down and makes impossible to run away as you could to before the 'update'.
My question is, did everyone else notice this kind of strange things, and could it be that Rit/mes farmer is now history? Maybe I'm a bad farmer or gw player, but I could do these things easely before and now it spend 10k for nothing then just waste it and get killed in less then 10 sec afther moving around.
|
|
|
Oct 28, 2006, 10:12 AM // 10:12
|
#2
|
Wilds Pathfinder
Join Date: Oct 2005
Profession: Rt/Me
|
Nothing lasts forever :P
|
|
|
Oct 28, 2006, 02:39 PM // 14:39
|
#3
|
Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
|
Honestly, I can tell you havent UW farmed much with your VwK, To take care of dying nightmares, dont cast enchantments, dont run away, just use vengeful weapon. These monsters only have about 100 health and are competely useless unless you have enchantments (the only skill they have is rend enchantments). As for farming everything else, just do like normal, except instead of taking 3 groups of smites just take one at a time. There should only be a max of 5 smites in a group. 3 VwK's should eliminate them all (as opposed to the old 2 casts). I still UW farm with my Rt/Me.
|
|
|
Oct 28, 2006, 02:47 PM // 14:47
|
#4
|
Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Neutral Selection [TNS]
|
Yep, Dahnel ur build still works man u just need to think a lil more and yes i still solo smite runs but wit the update there is a group of smites which i cant kill but np really ^^. Now Dahnel i think its time for a new build m8.
|
|
|
Oct 28, 2006, 06:10 PM // 18:10
|
#5
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Quote:
Originally Posted by Iscana
Also I joined FoW and saw that running past the groups of enemies is now a pain in the ass. The ele's seem to hurt you a lot with some fire damage which slows you down and makes impossible to run away as you could to before the 'update'.
|
Eh? I don't know what Fire Eles your talking about but the 1 thing Fire Magic lacks is a skill to slow movement speed. Skeleton Icehands however have become alot more annoying... for some reason they break agro of the Shadows and start attacking you whenever you try to run past, its pissing me off, this AI is suppose to be improved to be more 'realistic', not anti-farm.
|
|
|
Oct 29, 2006, 09:49 AM // 09:49
|
#6
|
Frost Gate Guardian
|
Quote:
Originally Posted by Crazyvietguy
Honestly, I can tell you havent UW farmed much with your VwK, To take care of dying nightmares, dont cast enchantments, dont run away, just use vengeful weapon. These monsters only have about 100 health and are competely useless unless you have enchantments (the only skill they have is rend enchantments). As for farming everything else, just do like normal, except instead of taking 3 groups of smites just take one at a time. There should only be a max of 5 smites in a group. 3 VwK's should eliminate them all (as opposed to the old 2 casts). I still UW farm with my Rt/Me.
|
Actually the nightmares are a problem, since when they come up you're also in range of those Bladed Aatex and they run down the stairs quite fast and running is useless because the nightmares stop you. :P
But maybe I'm just inexperienced, I need to practise a lot more.
|
|
|
Oct 30, 2006, 02:09 AM // 02:09
|
#7
|
Academy Page
Join Date: May 2006
Location: Canada
Guild: Faithful to the Core [FtC]
Profession: R/
|
I have soloed UW with this build alot already and I dont find the nightmares to be a big issue. Most of the time if one pops up and the aatex come with them, get an illusion of haste on, run away and take out the dying with vengeful weapon...not that hard at all.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:12 AM // 02:12.
|